To launch the collaboration between NikeLab and Riccardo Tisci, we created a series of hybrid analogue/digital installations inside the iconic Village Underground venue in Shoreditch, London. Our concept for the space was inspired by the floral patterns of the collection as well as three incredible performances by Travis Scott, Boychild and Kirikoo of NSDOS.
As the 3D Animator and designer on this project I was tasked with designing environments that would progress throughout the performance. Working with a developer, we created a midi interface that allowed many attributes of the animation to be able to be DJ'd live during the performance.
Chuck Steel: Night of the Trampires is an upcoming 2017 stop motion feature film created by Animortal Studios. During 2015 I worked in Bridgend, Wales as a Zbrush Artist. I worked with scan data, created stop motion armature components, sculpted props, and created digital set extensions. As this film is released and more art work is allowed to be posted, I will update this section.
Test text to see how this looks
Terrific Trucks is a television program aimed at pre-schoolers. In 2014 I was contracted by Center City Film & Video to aid in the creation of a sizzler video / pilot episode for a new television show. The show featured footage of real trucks that needed digital eyes added to them. I designed the eyes for the pilot, which were later tweaked (the header image does not represent my design), rigged the character's eyes, matched the 3D to the background plate, and rendered out the result. The show has recently begun airing on Sprout network in the USA.
Research and development realtime Unity environment. My goal was to create a demo VR environment in Unity and learn the workflow between my 3D design programs and Unity. The environment was made in under a week.
Light Harvest contracted me to recreate a model that was created from a 3D scan of the University of Sydney. I was given the polygonal scan data, and from this model I broke it into many small parts that could be procedurally animated in Cinema 4D. The end product was a large scale projection mapping of a 3D version of the building onto the real building for an event in Sydney, Australia. The challenge was to both enhance and alter the model but not change the overall form and silhouette so it did not match the physically imperfect real world model.
I created the Biggie Smalls bust as a personal art piece to learn 3D printing and to practice Zbrush in an effort to study for my job at Animortal. The crown and base are removable, and the overall piece is hollow to save money and time on 3D Printing.
My outdated reel from 2013. In the past several years I've shifted more to 3D Modelling and Interactive Content. I also have worked on quite a few projects that are under NDA and not suited to be put into a reel yet! I will update as soon as possible!
My interpretations of Pokemon sculpted in < 1 day each.