Chuck Steel, Night of the Trampires is an upcoming Stop Motion film by director Mike Mort (The Gogs). In 2015, I spent the year in Bridgend, Wales at Animortal Studios designing Rapid Prototype puppet components for the film. These were then cast into duplicates to be used throughout production. I also created props, including the guns pictured to the right, and the digital bats flying in the image on the right. Some sets were also re-created digitally to aid in flexibility of filming. As the film is released, I will add more images of my work.
I created this model both to test out my new 3D printer and as a gift to my girlfriend. I really enjoyed translating the traditional hand-drawn artwork into a 3D model, trying to keep the expression in the pose and the fluidity of the character design. I hope to tackle Calvin & Hobbes, a childhood favorite of mine, next!
The playground is a personal project of mine. I created it in an effort to learn Unity and approach the project with VR in mind. The result is a haunting landscape, from the low vantage point of a lost child. The creaking of the metal swing-set and the chirping of crickets help to immerse the viewer in this unsettling world. I would like to take this environment further, potentially creating an exploration game by working with a developer.
This model of Biggie is to me what the teapot is to the 3d community at large. It's a benchmark of where I'm at in my career, and has gone on a journey with me through making my first Zbrush models to doing my first finished 3D prints.
Biggie represents my journey blending digital with the real world, and my roots as an East Coast lad.
In an effort to keep myself from becoming rusty, and to continue to be a prolific artist, I decided to try to do my own interpretation of the Pokemon from the popular game franchise. This idea is in it's infancy now, but one day I would like to work through all 150 of the original pokemon! I allow myself less than a day to take the entire sculpture from start to finish, working quickly and not getting hung up on any aspect. This practice is good for projects with quick turnarounds.
The chatter phone is the first of a small theme of mine, creepy mixed with nostalgia. I feel a strong nostalgia for iconic toys and artwork from my childhood, but at the same time, the dated designs and the changes in trends can leave the art feeling a bit discomforting, reminding you of your age and the passing of time.